![]() ![]() That's the beauty of the gameplay system Illfonic has designed here: Every perk for one side of the battle can be countered by the other, and vice versa. Furthermore, the PKE meter has a quick blast that can take out multiple minions at once. Conversely, Ghostbusters can tether a ghost by firing the proton pack long enough, pulling the ghost in whichever direction they choose. The ghosts also have full range of motion in the 3D space, which allows the ghost player to stick to the ceilings to stay out of reach in some rooms. Ghosts can wreak all sorts of havoc, from sliming Ghostbusters by dashing through them to summoning small AI minions to distract the team. With a group of five human players, this approach is a ton of fun. ![]() The core gameplay loop is an asymmetrical multiplayer experience, where four Ghostbusters take on a single ghost the Busters must trap the ghost with no chance of escape, while the Ghost must evade capture and scare NPCs through noise and possession in order to fill a "haunt meter." The ghost has three rifts that act as respawn points at its disposal, and when all three are destroyed, the ghost's next trip into a trap will mark victory for the Busters. Across the alley from the firehouse is an oddities shop run by Ray Stantz himself, where you can talk to the Dan Aykroyd-voiced character about the current goings-on. The repurposed firehouse from the Ghostbusters franchise serves as your base of operations, and it features a workbench for upgrading gear, lockers to customize your Ghostbuster, and a training area to work out the kinks. Spirits Unleashed puts you in the shoes of a new Ghostbusters recruit, a nameless grunt sent in to deal with the paranormal hauntings in New York City. ![]()
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